Don't let the marbles fall! A classic that's easy to learn and quick to play — perfect for family game night.
View on Amazon →Pulling out a rod without dropping the marbles — a delicacy exercise for all ages.
Everyone sees right away who dropped the marbles — no arguing about it.
Ten minutes is enough for a full round, perfect between other activities.
For kids who love simple dexterity games, where the suspense builds with every rod pulled.
The link leads to the KerPlunk game by Mattel Games (model 37092), the classic where you pull sticks out of a tube without letting the marbles drop, a family favourite for over 50 years. Mattel rates it for 2 to 4 players, ages 5 and up.
According to Mattel's instruction sheet for this model, the box has a game base, a two-part tube with connector, 30 sticks (10 in each of three colours) and 32 marbles. Colours can vary between batches. To set up, push the sticks through the tube to form a web, then pour the marbles in from the top.
The rules: the base has four numbered trays, one per player. On your turn, rotate the tube so its opening lines up with your tray, then pull out one stick. Careful: the first stick you touch is the one you must pull. Marbles that fall land in your tray. Your turn only ends when the next player touches the tube. Once all the marbles have dropped, the player with the fewest wins.
Strengths
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Each player picks a numbered tray. On your turn, rotate the tube to your tray and pull one stick (the first one you touch). Any marbles that fall count against you. At the end, the player with the fewest marbles wins.
Per Mattel's instruction sheet for model 37092: 30 sticks (10 per colour) and 32 marbles.
The rules are the same with two: each player uses one numbered tray and you alternate turns until every marble has dropped. Fewest marbles wins.
Sources: Mattel's official instruction sheet (KerPlunk, no. 37092, accessed September 2026).
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